EI Change Log
From Litcube's Universe
This page contains the complete running change log since LU's initial release.
Legend
Each entry in the cangelog is annotated with one of the following, to indicate its severity:
- 1 = Very minor
- 2 = Minor
- 3 = Average
- 4 = Critical
- 5 = Seriously Fucking Critical
- EI is an acronym for Export/Import
Version 2.3.0EI Unreleased
* (3) Fixed: Now uses get mine yield command to ensure mines remain consistent (requires code base Geoduck)
Version 2.2.5EI January 26, 2016
* (4) Fixed: Player billions in account wasn't exporting (embarrassing) * (1) Fixed: Sector player started in during import would be set to known despite the contrary * Changed: Ships hidden from property menu remain hidden after import (1.6.0 and later only)
Version 2.2.3EI January 22, 2016
* (-) Changed: Included blueprint archiving * (-) Changed: Included Q Laser Configs * (-) Changed: Included home point
Version 2.2.0EI November 7, 2014
* (4) Fixed: If you tried to export a version less than 1.3.5 to a newer vesion, hang could happen with revelation importing
Version 2.1.9EI October 31, 2014
* (5) Fixed: Fucking efficiency on Mines was not set properly
Version 2.1.8EI October 26th, 2014
* (5) Fixed: OCV ship export
Version 2.1.5EI October 24th, 2014
* (-) Changed: EI recreates all asteroids/debris * (-) Upgraded: Courier save queue support
Version 2.1.4EI October 9, 2014
* (-) Changed: Phanon, OCV messages on EI suppressed * (-) Changed: LU.EI.IgnoreThis will ignore the object during export
Version 2.1.3EI October 4, 2014
* (2) Fixed: Safeguard to prevent an export within the first 5 minutes of a game. Shit needs to be setup before you export. * (-) EI implemented: Ware discovered status
Version 2.1.2EI September 18, 2014
* (2) Fixed: EI wasn't putting player in correct sector after complex connections * (1) Fixed: Small check for < and > characters
Version 2.1.1EI September 18, 2014
* (2) Fixed: Sector/Map change support for versions older than 1.3.4
Version 2.1.0EI September 17, 2014
* (2) Fixed: Salvage insurance no longer doubles * (2) Fixed: Dock Agent, Freighter also get stray ware cleanup * (1) Fixed: Laser towers import as already setup * (-) EI implemented: Complex connections * (-) EI implemented: Dock MLCC is installed * (-) EI implemented: MLCC Tasks * (-) EI implemented: MLCC Missile ROEs * (-) EI implemented: MLCC Hangar info * (-) EI implemented: Stock exchange stocks, no longer have to empty stock exchange before EI * (-) EI implemented: Ships now put into environment if it was owned by player (i.e. ship or station) * (-) EI implemented: Qshuttles * (-) EI implemented: Autostart supported: UT, ST, Station Agent, Dock Agent, Freighter, Attack Nearest, Attack Same, Protect, Deploy Satellites, Explore Universe, Scan Asteroids, Tug
Notes on this version * Exporting from less than LU1.3.5 to newer version: * 1) Bad news: Your ships will not autostart, you will have to reissue new commands and ensure cargo bays are empty. * 1) Good news: From version LU1.3.5 on, several scripts will autostart after an EI (see patch notes) * 2) Bad news: If you have this script installed, your EI will fail. You'll have to remove the escape codes manually using a text editor. * 2) Good news: From version LU1.3.5 on, the EI properly strips this error out. * 3) Bad news: MLCC will be uninstalled on all docks. * 3) Good news: From version LU1.3.5 on, MLCC is properly E/I'd.